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Sprite animation: optimal FPS?

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Hi, I am working on the tech spec sheet for my game and I''m not too sure about the FPS I should have for animating sprites. I am aware that people prefer 12 or less, but I was thinking more like 24, to achieve the most smooth animation. Obviously, this will require a lot of power. But if the only drawback with having 24 FPS is the power requirement (besides 2x work), I''d like to go with it. My game will probably take a a few years, so by then computers will much more powerful. If anyone can present me an animation (comparing 12 FPS and 24 FPS for example) to convince me that 12 FPS is enough, that''d be great.

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