Sprite animation: optimal FPS?

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10 comments, last by Yngvar 22 years, 7 months ago
quote:Original post by Sneftel
Our eyes'' ability to perform blurring, however, is a function of successive images being close enough together, not of a high framerate. (see latyer for why this distinction matters.)

Well, yeah, but remember that more frames per second, and a the same amount of distance travelled per second, means that by definition, the successive images will be closer together.

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I knew I wasnt sputtering rubish! I just wasnt very sure about it :D

Edited by - Dark Rain on September 10, 2001 11:44:14 PM

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