Wow. So big welcome from You
. I will answer shorter, cause my vocabulary in English not the best . I know from my experience, that this yaddayaddayadda talk will at the end tire off people.
But I did understood everything you said. atleast i think so.
adder_noir
Id like to generate game, what is more variable and with more options, what needs brains and the sences for right politics and moves. Still thought it should not take much time from real life. So there will be no hardcore playing. But it will still be addictive, im sure. These are some missions with this game.
The fun part to build gamers community with the same needs like I do. I am not shaming that, that I have been looking for some realy good game from Internet in manymany years, game what is addictive, it makes sense and doesnt make no-lifer. Sadly there are lot of games, what just puts people to choose between virtual and real life - only one can be succesful.
Conclusion is - I want to generate the real competitive environment, where time is not the boss,instead the clicks and numbers on right places are. Like perfect world for strategy geeks (everybody thinks Their place will be the best one) in my oppinion failed project is Erebublik - I find it boring and too confusing and too .. dont know whats the point in it is.. tryed and did not get any interest. seemes more like profitable project for owners. everybody has theirown ways, lol)
Yes, i am not underestimating myself, game building is not the brain surgery, you know (but rocket-science it is). At start - like now - I want to study on myown the basics - when I find out the best systems where to
start building "project" up, can start testing other engines. But i will be aware then still, that I wont get lazy and addicted to simple ways.
Operation Flashpoint is that shooting game? I liked these big massive maps and difficult missions where one bullet may be fatal.
djowatts
Thanks. Yes i have couple of not-close people who are active in programming. But i dont want to disturb them with my thoughts before i have built up the base idea. So they see im serious with my plans. Will contact them when i need some specific info in specific tasks. Records and archiving is right way, better to copy-paste than to start it all over again
To find loyal and not back-stabbing mentor is also hard task. I know some my friends have got ripped off by some programmers........ still i'd like to be naive and propably when i know more about this programming world, i will be more sharing with details with some nice trustable face(wo)man.
AdrianC
Ah I see. Then I should switch the tactics. Turn into deeper things. On Dreamweaver tutorial I got to 7th lesson today. And yeah, there it felt, that this program is more for building the homepage or somekind of simple use things - more for designers. Still I think I go to end with the tutorials, cause there lot of CSS talks.
I really dont want to talk with all details. I think i dont have to tell the reason
But
I want to add more, what Im thinking here about the project:
1) There is "tick" in game. In some specific time - ex: full hour - all orders by all players and AI will be taken. Then comes next tick, again next.
2) Formulas. One action is connected to other. There are some areas, where some actions become fatal and will remove all data.
3) Maps. The Map should be expansable and editable by players. Depending of "actions", "decisions" and "moves" . Its different from Travian - where not so much activity on maps. In my project the map has bigger role.
4) Userbase
5) Database & "god-mode" - to have the power to make changes in game - banning, fixings, gifting etc.
Lot of options to choose and lot of restrictions - these are all complex and easy and logical to understand, but i guess - hard to build.
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Basicaly.. Im thinking here. I need to understand
first - how to generate codes and put these to formulas?
Do i get it right, with contributing HTML and CSS the game formulas will born?
With what program you suggest me to use to test in the HTML and CSS?
The best way to study is to have programs also where can test all the functions and codes...
Then I should learn the maping and flash ( ? ) or how to make graphics with big functions? Since formulas are connected hard with maps. I will not put high graphix in game, bigger pressure is on commands and with these some graphical object's appearing or disappearing on maps. I take it easy, ofcourse. I just want to tell you that I sort-of understand the "monsters" I have to fight with in future.
Or I can do both things in same time? So if i get tired of one thing in some time, can work with the other part for a change.
Its big bite, im telling you.