• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
beemasterz

TempAu C++ Audio Library

11 posts in this topic

Hello everybody!

I've just completed creating the first version of my audio library, which is called TempAu.
It's very simple and easy to use, please visit the [url="http://www.tempau.com/"]website[/url] to find out more.

As for now, TempAu has very little functionality. That's because I don't want to make
things, which nobody needs. I want to know, what exactly you want about audio library,
what features should be there. Please, tell me[img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]

You may post here or on [url="http://groups.google.com/group/tempau"]Google Groups[/url], because at the moment TempAu
does not have it's own forum.
1

Share this post


Link to post
Share on other sites
Looks interesting. Is OS X supported? (Doesn't look like it, but I thought I'd ask.) If not, any plans for OS X support?

As far as features go, is loading sound files from memory supported? If not, that's probably one of the first things I'd add.
1

Share this post


Link to post
Share on other sites
[quote name='jyk' timestamp='1301720905' post='4793390']
Looks interesting. Is OS X supported? (Doesn't look like it, but I thought I'd ask.) If not, any plans for OS X support?

As far as features go, is loading sound files from memory supported? If not, that's probably one of the first things I'd add.
[/quote]
I plan to support OS X.
Sorry guys but I don't have a mac. I tried to install Mac OS X Snow Leopard on VirtualBox and it failed.
So if somebody can point me how to install OS X on virtual machine and build valid binaries, I'll add support for that operating system.

Loading sounds from memory is not supported.
For now, you can use TempAu::Sound class, which loads all audio data to memory during construction and stores it there.
Thanks for advice, I'll try to add that functionality till the next release[img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
0

Share this post


Link to post
Share on other sites
I think you'd probably need a Mac available in order to develop and test an OS X version, so that may indeed be an obstacle. I think for a lot of folks looking for cross-platform libraries, support for at least Windows, OS X, and Linux will be important. But, any library that abstracts away the details of audio playback is beneficial, IMO, regardless of what platforms it supports.

As for loading sounds from memory, yeah, I'd put that at the top of the list if you intend the library to be useful for games (if only because it's very common to load game data from an archive of some sort).
0

Share this post


Link to post
Share on other sites
TempAu is built on top of PortAudio, libmpg123, libsndfile and boost. All of them have support for OS X.
So adding that platform wouldn't be so hard, the only problem is that I don't have a hardware to build the stuff.
But I think I will figure it out soon[img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
0

Share this post


Link to post
Share on other sites
I would ask you to define what 'free' means for your library and supply a licence with the downloads.
1

Share this post


Link to post
Share on other sites
[quote name='magic_man' timestamp='1301737061' post='4793433']
I would ask you to define what 'free' means for your library and supply a licence with the downloads.
[/quote]
'Free' means that you can use the library in your projects (free or commercial, with any kind of license) without paying for it.
At the moment I do not release the source code to the public, so all that licensing stuff does not really matters. Just take the library and use it.

Anyway, I wrote a simple license, and put it to downloads, I think it should be fine.
[code]TempAu is freeware and can be used and distributed freely as long as it is not modified.
Use this software at your own risk. The author is not responsible for any loss or damage resulting from the use of this software.[/code]
Thanks, [b]magic_man[/b]![img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
0

Share this post


Link to post
Share on other sites
See that is not [url="http://www.gnu.org/philosophy/categories.html#FreeSoftware"]Free[/url] :)
-1

Share this post


Link to post
Share on other sites
[quote name='magic_man' timestamp='1301742449' post='4793445']
See that is not [url="http://www.gnu.org/philosophy/categories.html#FreeSoftware"]Free[/url] :)
[/quote]
[font="arial, verdana, tahoma, sans-serif"][size="2"]According to this article everything that is not opensource is not free either.[/size][/font]
[font="arial, verdana, tahoma, sans-serif"] [/font][font="arial, verdana, tahoma, sans-serif"][size="2"]Well, for those people who believes it and reads this thread:[/size][/font]
[font="arial, verdana, tahoma, sans-serif"] [/font][font="arial, verdana, tahoma, sans-serif"][size="2"]TempAu is nonfree (in GNU terms), but you should not pay for it[img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img][/size][/font]
0

Share this post


Link to post
Share on other sites
I recommend to use the Apache License, since it does not force you to give away the Source Code.
1

Share this post


Link to post
Share on other sites
Version 0.2 is out!
[color="#222222"][font="arial, sans-serif"][size="2"]Go to [url="http://www.tempau.com/"]http://www.tempau.com/[/url] to see the changelog and download the library![/size][/font][/color]
[color="#222222"][font="arial, sans-serif"] [/font][/color][img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0