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move_count

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If you use this code: move_count = PR_GetTicks (); in your draw loop, and you have another thread that consumes a chunk of CPU, the number of ticks passed is too high. Does it only count CPU time of that thread or of the global system time? Not an issue for single player games, but a huge issue for multiplayer becuase you need to synch everyone together on the same time base.

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