Okay, this is what I have chosen so far:
Code Complete 2
http://www.amazon.co.../dp/0735619670/
Effective STL
http://www.amazon.co.../dp/0201749629/
I'm not so sure about the "Dragon" book, but it does look like a good option. I'm also considering this:
A Retargetable C Compiler
http://www.amazon.co.../dp/0805316701/
I don't have Linux on my PC, so the POSIX book wouldn't be the best choice for me. What about edd's second suggestion:
Patterns for Parallel Programming
http://www.amazon.com/Patterns-Parallel-Programming-Timothy-Mattson/dp/032122811
I also looked into Thread Building blocks, but I'm most likely not going to buy it.
Now as I've been browsing amazon.com for good books, I saw plenty of GPU books. nVidia seems to have set a trend with GPU Gems. There's also Game Programming Gems, Game Engine Gems .etc I guess I should pick a game oriented book as well? The first volume of Game Programming Gems looks very comprehensive.
http://www.amazon.co.../dp/1584500492/
EDIT:
I can't be believe this! I forgot to add my regards --
Thank you so much. Keep up the suggestions, and God bless you all,
Ben
EDIT:
Woah.. Game Programming Gems is too expensive. I'm definitely keeping it off the final list. I can ask for about $150 dollars worth of stuff.
current finals ($59) + current considerations ($71) = total of $130
Also, I need to keep in mind that I have limited time to read, so there's no way I'm going to consider everything. However, I'm going to try keeping this topic going until I reach at least $125 of final choices.
EDIT:
Never mind Code Complete as a definite choice. I carefully over-viewed it's content again. I really don't think it's my level. I probably won't get it.