Hey Guys,
So I have been playing with OpenGL for a while now, and I am ready to start working on a serious project.
I know that the fixed function method of rendering is technically deprecated, so should I begin rendering EVERYTHING via shaders?
On that note, does anyone know a good tutorial/book that goes over getting started with shaders by rendering your geometry with it?
I have been told that the Joe's Blog post is going to be my best bet.
Thanks
OpenGL Shaders or Fixed Function, which should I use?
Yes, modern renderers use shaders for everything.
There's a fairly standard GLSL book called the "orange book" (named to fit in with the "red book"). I've not read it myself though.
There's a fairly standard GLSL book called the "orange book" (named to fit in with the "red book"). I've not read it myself though.
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