OpenGL Shaders or Fixed Function, which should I use?

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4 comments, last by NicoG 13 years ago
Hey Guys,
So I have been playing with OpenGL for a while now, and I am ready to start working on a serious project.

I know that the fixed function method of rendering is technically deprecated, so should I begin rendering EVERYTHING via shaders?

On that note, does anyone know a good tutorial/book that goes over getting started with shaders by rendering your geometry with it?
I have been told that the Joe's Blog post is going to be my best bet.

Thanks
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Yes, modern renderers use shaders for everything.

There's a fairly standard GLSL book called the "orange book" (named to fit in with the "red book"). I've not read it myself though.
I do have the Orange Book, but it focuses on JUST teaching how to write in GLSL. It doesn't really go over how to set up using shaders for everything as opposed to FF.
I thought this was a nice intro:

GLSL Intro
In that case Joe's blog does seem to be the average fan favorite.

Thanks
Learning Modern 3D Graphics Programming Through OpenGL
Thats also pretty nice.
If you say "pls", because it is shorter than "please", I will say "no", because it is shorter than "yes"
http://nightlight2d.de/

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