Jump to content
  • Advertisement
Sign in to follow this  
svnstrk

line gradient and bloom effect

This topic is 2686 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi guys,

recently i saw this video for a game called auditorium hd:

http://www.youtube.c...h?v=94HWhQnQo5s

im curious how can i create such effect. im guessing there's two effect implemented to draw the line: gradient where the line has a fading tails, and the bloom effect. im not 100% right about the jargon, so please cmiiw! i need help how can i create those in my currently started game. anyone has any idea how to create those? (in real time of course)

EDIT: i found this tron-like firework effect:



thats exactly something that i have in mind. any idea how to create this?

Share this post


Link to post
Share on other sites
Advertisement
the main thing they are doing is add blending, basicly instead of just averaging the colours together, instead you add them (its a blend state) and multiple particles will blend together to make a streak, if you get it white in the inside and coloured on the outside youve got it about right.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!