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Dummy buffers, zero values.

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Is there any way to guarantee zero values in a vertex register without using an all zero dummy buffer of appropriate size?

I need zero values for some dynamic branching when no buffer is present. I realize I could static branch or provide a shader permutation in what I'm trying to do but the question still remains.

I'm thinking doing something like sending in a buffer with stride zero would act fine as a dummy buffer if whats in the registers doesn't matter, but what about when it does.

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Which API are you using?


I'm working with Direct3D11 and its full feature level.

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