Hello
I have been working alot with game maker pro, however for the last year i have been working on a 250 page long game design document along with my team and we all feel that this time our needs would be better
catered for if we worked on coding our own engine. We would like to learn a programming languge that is free for commercial use.
Any suggestion would be great
Thanks
Dave
P.S i just realized that i posted this in the beginers section and i dont know how to move it sorry
free for commercial use programming language?
AFAIK there is no such thing as a proprietary languages only proprietary compilers.
So any free compiler will do the job, I can personally recommend Visual Studio which supports C++, C#, VB.
So any free compiler will do the job, I can personally recommend Visual Studio which supports C++, C#, VB.
Visual Studio which supports C++, C#, VB.
Ok i will have a look at that thanks
Just looked it up Visual Studio seams very expensive do you happen to know of a less pricey option?
however for the last year i have been working on a 250 page long game design document[/quote]
Don't do that.
however for the last year i have been working on a 250 page long game design document
Don't do that.
[/quote]
Why? A good design document is like gold in the dev world, Normally we end up with about a 1/4 of a design and a floating target. Anyone willing to lay out the plan should be commended, not told not to do it.
[quote name='CableGuy' timestamp='1302359142' post='4796347']
The express version is free.
Thanks just started downloading it sounds like just what we need
[/quote]
You also want to have a look at https://github.com/ for sharing the source code in your team.
There are also some free svn hubs, which allow closed source development.
Why? A good design document is like gold in the dev world, Normally we end up with about a 1/4 of a design and a floating target. Anyone willing to lay out the plan should be commended, not told not to do it.
A good design document is garbage*, and a quarter of one is probably an eighth more than you should've written. Prototype, don't design.
* Do not try to extend this advice to large budget large team titles. Speaking for indies only.
[quote name='MeshGearFox' timestamp='1302378685' post='4796456']
however for the last year i have been working on a 250 page long game design document
Don't do that.
[/quote]
Why? A good design document is like gold in the dev world, Normally we end up with about a 1/4 of a design and a floating target. Anyone willing to lay out the plan should be commended, not told not to do it.
[/quote]
1. If you actually need 250 pages to describe your idea, you don't have an idea.
2. If you're trying to just write out every single aspect of your story/level design/whatever, there's no real need to do that.
3. Every second you spend working on your monolithic game design document is a second you're not actually working on your game.
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