It works and looks OK, but there's a couple of problems;
The worst is a noticeable pause between when an enemy is destroyed & the score is displayed, & I don't think you're supposed to be able to walk through the walls? (that's fun though!)
I'd like the player's character to be a bit bigger and the AI to actually hit me once in a while...
All that said, it's a good start! Interesting to see Unity used in this way. Keep us informed!
I didn't notice that you could walk through the walls! It seems to happen where the terrain is low or there is a small gap coupled with the fact that the hit box is quite small... Thanks for pointing that out.
I was thinking about maybe zooming the camera in a little so the player is bigger but in future levels there's going to be hundreds of bullets to dodge so the player will need a good idea of the space around them.
The lag when the score appears is top of my list of things to sort out! It only happens the first time you kill an enemy of each "type"... so for example the first robot you kill will lag, then the first grey tank you kill will lag, etc. Hopefully I'll have that sorted today and thank you for pointing that out to me (I was hoping it was just my PC
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Thanks for the comments. All appreciated.