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WreckSector

WreckSector.com Update (Online mini-adventure game)

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Hey, everyone!

A month ago, I created a post for my website (http://www.gamedev.n...36#entry4782536); back then, I only had a small demo of what my game engine could accomplish. Since then, I've added more features, and now actually have my first "skit" created. It's a 2-3 minute interactive adventure----about as much depth as a single web-comic. I'm hoping to make more posts like this on a regular basis now that my engine is laid out.

It uses HTML5/Javascript, and until Internet Explorer 9 comes out, will only work in Firefox, Chrome, Safari, and Opera.

The site: WreckSector.com

my youtube channel!


I have quite a personal list of bugs and wonky behavior, but I felt it was complete enough to release. I figure I can make enhancements and improvements as I release more and more posts, rather than wait 2 years before raising my voice.

I hope that you find it works for you, and I hope you find it intuitive enough. Now back to work =)

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Just posted another 5-10 minute skit on-line!

skit: http://wrecksector.com
video:


It's still rough, and I'm probably going to replace both my skits once I get a firmer handle on the direction i want to go, but I still want to share =)

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Hi there, I remember checking out the previous version of that;)

Had a quick look now, location seems bigger, more items, etc. The only thing is - looks like there is some sort of performance issue (unless you want to target webkit specifically, etc.):
In FF3.6 & FF4 the animation was too jumpy to make it playable (noticeable lag), while Chrome was ok

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