• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By Damnwing0405
      I am looking for talents to form a team of making a strategy base action game. Talents I am currently looking for are : -
      (I) Unity programmer (mobile)
      (II) Game designer
      (III) 3d Artist
      (IV) SFX Artist
      The attachment is some game concept for the game. All the concept will be turn into 3d or card form. The game will be strategy game where the players can form their own team and control the units in the battle field real time to fight against each others.  If you are interested to know more details please pm me or send an email to damnwing0405@gmail.com

    • By bsudheer
      Leap Leap Leap! is a fast-paced, endless running game where you leap from rooftop to rooftop in a computer simulated world.

      This is a free run game and get excited by this fabulous computer simulated world of skyscrapers and surreal colors in parallax effect. On your way, collect cubes and revival points as many as you can to make a long run.

      Features of Leap Leap Leap:
      -Option of two themes: Black or White.
      -Simple one touch gameplay.
      -Attractive art.
      -Effective use of parallax.
      To Download the game:
      Playstore: https://play.google.com/store/apps/details?id=com.avakaigames.leap
      Appstore: https://itunes.apple.com/us/app/leap-leap-leap/id683764406?mt=8

    • By BillyGD

      Play Flick Football 3D @ https://gamejolt.com/games/flickfootball3d/326078
      Check out our Facebook page @ https://www.facebook.com/FlickFootball3D/
      Flick Football 3D is a turn based football game inspired by the table top classic 'Subbuteo'.
      The game is currently in very early Alpha development. There is still a lot to be done before the first proper release but I have decided to release this playable version to get as much feedback as possible.
      The only game mode currently available in this release is the 'Practice Mode' which gives you control of both teams. Either play against yourself to get used to how the game works or play against friends and family on the same computer!
      Planned Future Features Include:
      -Take control of your own custom team in the single player campaign.
      -Play in online leagues and tournaments against other players in the multiplayer mode.
      -Fully customisable stadiums to make you stand out from the rest of the players.
      -Improve your players stats and skills by playing matches and setting up training sessions.
      Flick Football 3D is available for Windows, Mac and Browser.
      Thank you for viewing my game, all feedback is greatly appreciated. I can be contacted at; BillyGDev@outlook.com
      'Flick Football 3D' is also the development name for the game and I haven't yet decided what the full release will be called, so if you have any ideas please drop me a message!
    • By drcrack
      It is a combination of fundamental RPG elements and challenging, session-based MOBA elements. Having features such as creating your unique build, customizing your outfit and preparing synergic team compositions with friends, players can brave dangerous adventures or merciless arena fights against deadly creatures and skilled players alike.

      This time with no grinding and no pay to win features.

      We're still looking for:
      1) 3D Character Artist
      2) 3D Environment Artist
      3) Animator
      4) Sound Designer
      5) VFX Artist

      Discord https://discord.gg/zXpY29V or drcrack#4575
    • By Francisco Tufr
      Hi everyone! I'm currently working on a series of books about 2D Shader Development.

      The idea is to synthesize a bunch of techniques that are specifically useful for 2D, even if they work on 3D as well.

      I released the first book last week. It's 4.99 on Amazon or free on the series website, https://www.2dshaders.com

      This is an independent initiative, I don't work for any publisher whatsoever. The contents of the books are the result of a 4-year span where I started teaching this in Argentina and USA, always making the workshop better. Now I'm expanding it to make more sense in book form.

      I'd love to hear your opinions on the idea and if you get the book let me know what you think.

      By the way, the examples are in Unity, but the concepts from the book should be easily transferable to any graphics api/engine.

      Hope you like it!
  • Advertisement
  • Advertisement
Sign in to follow this  

Unity PC-based Wiimote development tools/advice

This topic is 2533 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey folks! Uni life is coming to a close so I'll have more free time on my hands where I'm not stressing about coursework or exams soon! I'm looking to play around with some game dev, I've been away for too long!

I have an idea that I can only see working with the Wiimote as an input device - it would involve various gestures and movements such as holding hands in the air, moving them up/down/forwards/backwards. I've heard of a couple of libraries for Wiimote development on the PC but I wanted to ask if anyone has experience using any of them and any advice they have? What libraries have you used, what limitations have you experienced etc?

I'm also looking for a 3D engine to use in prototyping my idea - any recommendations? I'm a strong C++ programmer and I've got some experience with C# too. I looked at Unity but I've heard using a Wiimote library with the free version is horrible - I hear the input values have to be written to a file by some program then read from within Unity! Any recommendations here?

Many thanks!

Share this post

Link to post
Share on other sites
Some time ago I used a WiimoteLib (http://www.brianpeek.com/blog/pages/wiimotelib.aspx) together with Mogre (both are C# powered, Mogre is a C# wrapper for OGRE) to do some research but I had no good ideas so I let it go.
If you want to experience in C++ you can try a WiiYourself! library (http://wiiyourself.gl.tter.org/) together with Ogre3D (it is written in C++).

I saw also some games on PC made with it and they were really cool, but it was quite tough to make something own... (but in nowadays this libraries could made a great step ahead)

Share this post

Link to post
Share on other sites
I tried something like this a while ago. I spent 6 hours one day connecting the wiimote to my computer and tracking down the library (I think I used the wiimotelib in the previous post). I then spent 6 hours the next day using C# and XNA to make a "flight simulator". This involved detecting the ways the wiimote was tilted and then transforming the matrix of the airplane. I didn't do anything other than that (I made the airplane using 3 boxes in 3ds max, and the "world" was a plane with a few giant shapes).

Long story short, C#, XNA, wiimotelib from the last post, very easy. It was also my first time using matricies directly to store the position, rotation, and scale.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement