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Doom 3 vs Quake 4 map format?

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Writing a video game SDK and I would like to allow import of BSP files. I'm messing around with Dark Radiant 1.6 and I'm trying to get the latest version of XreaL compiled but in this process I noticed something. Xreal works with Doom 3 and Quake 3 BSP files. This made me wonder what is different about Quake 4 bsp files? Are they better?

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[quote name='Adam_42' timestamp='1302614702' post='4797492']
A quick search found [url=""]http://www.gamedev.n...ap-file-format/[/url] which says quake 4 map files are almost identical to doom 3 ones.

[color=#1C2837][size=2]almost identical = not [/size][/color][color=#1C2837][size=2]identical[/size][/color]
[size="2"][color="#1C2837"]I'm asking why they are [/color][/size][color=#1C2837][size=2]not the same[/size][/color][color=#1C2837][size=2]?[/size][/color]

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