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Doom 3 vs Quake 4 map format?

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Writing a video game SDK and I would like to allow import of BSP files. I'm messing around with Dark Radiant 1.6 and I'm trying to get the latest version of XreaL compiled but in this process I noticed something. Xreal works with Doom 3 and Quake 3 BSP files. This made me wonder what is different about Quake 4 bsp files? Are they better?

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A quick search found http://www.gamedev.net/topic/370383-quake-4-map-file-format/ which says quake 4 map files are almost identical to doom 3 ones.

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A quick search found http://www.gamedev.n...ap-file-format/ which says quake 4 map files are almost identical to doom 3 ones.


[color=#1C2837][size=2]almost identical = not [color=#1C2837][size=2]identical
[color=#1C2837][size=2]

[color="#1C2837"]I'm asking why they are [color=#1C2837][size=2]not the same[color=#1C2837][size=2]?

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