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AlexLee

HOW TO SELL IDEA?!

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YEAR: 205x.
STYLE: 3rd person(top view) online game. nuclear winter.
[img]http://www.ewallpapers.eu/w_show/nuclear-winter-1280-720-6215.jpg[/img]

ACTION: conflict vs world police and antiglobalists & etc. few sides with original idealogy.
[img]http://gizmodo.com/assets/resources/2008/03/seedbank-2.jpg[/img]
PLACE: post apocalypse Europe, Russia and Middle East.
[img]http://www.citynewphotos.com/wp-content/uploads/nuclear-winter-in-moscow-wallpapers-0.jpg[/img]
SKILLS: different weapons, chemical drugs, real human skills

http://www.youtube.com/watch?v=94fSIPJohAs

developed during the Cold War like skin vision and etc

UT3 engine. Multilang. single and multiplayer.
http://postomania.ru/post124742421/
I have massive scenario and ready to publish it.

Cheers, Alex UK/RU

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It is unlikely that you're going to be able to sell a game scenario.

If you write up a detailed design document about your game, you may be able to assemble a team and start looking for funding/ fund some proof of concept work. If you look for funding outside of your own pockets, you will need a detailed business plan that describes how long the game will take to produce, how much it will cost to make, how it will be marketed and to whom, how much you will sell it for, the amount of revenue you expect, and so on. You should do that anyhow, if you want to make money. However, for an online game, this may not be enough either-- they are extremely expensive to make and maintain, not to mention difficult.

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Realistically, it's unlikely that you'll be able to sell a game idea. Sloperama's [url="http://www.sloperama.com/advice/idea.htm"]FAQ #1[/url] can offer some insight into that for you.

If after reading the FAQ, your approach is still going to be to sell your idea, then I guess the right place to start would be working on a detailed game design document including price and time estimates for the various segments of the game. And probably start reading literature on making contacts, pitching ideas and making good impressions because you'll need those at a bare minimum to pull off this unlikely feat.

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Supply and demand cause the value of ideas to approach 0. The value is in successfully executing the idea. For inexperienced game designers, a lot of the design happens when they are implementing their vision and come across holes they had not considered. Getting around the technical, art, design and other limitations is often the hardest part.

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[quote name='lexlee' timestamp='1302881326' post='4798806']
thanx everyone for helpful ansvers and links! Best in this case to interest some game developing companys.. I think..[/quote]
No. No developer can help you. It's the same problem. They have to sell your idea to a publisher, but before they can do that, they have to create a demo and a budget and a schedule. Why should a developer spend all the time and resources to do all that for your idea, when they already have a lot of ideas of their own?

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Best way to make money off amateur game work, is to put it into your portfolio and get a job. Then once you're employed in a company, you don't have to worry about trying to sell your inventions - everything you invent gets sold to someone automatically in exchange for your monthly pay cheque.

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The short answer is that you can't sell ideas. The longer answer can be found at http://www.obscure.co.uk/frequently-asked-questions/selling-game-design-ideas/

If you want your idea made into a game you will have to do it yourself.

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Step 1) Personally develop a ton of well known, great games
Step 2) Earn the clout of Will Wright
Step 3) ???
Step 4) Profit (literally)

That's how you get to sell ideas.

OR!

You can become personally wealthy and finance a group of developers to help you make a game.

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> Best in this case to interest some game developing companys.

Many game companies will make your game for a fee. They are called 'contract developers'. The usual fee rate is around US$12K per man-month. An iPhone-type game could go for US$250K to US$1M depending on depth and complexity. For a PC / console game of AAA-quality, we're talking upward of US$10M very easily just to be competitive.

-cb

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