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Create RIBBON of multiple images side by side

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Hi folks !

I want to know what is the best way with DirectX to build at runtime (on the fly) a new bigger image (ribbon) with each image we load.

Let's say I have 4 images 256x256 pixels, I want a 1024x256 pixels new image ... and if I add another one (256x256), I want
to add it at the end in order to have now a new 1282x256 pixels image... and so on.

I don't talk about Merge or Blending, I talk about building a RIBBON with new image.


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