• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
hunter2

Latest programming languages

13 posts in this topic

Is anyone aware of any new (game) Programming Languages (not game engines) that have come out in the last 5 years or so? I would like to make some comparisons between them and C++, Java, etc... and maybe list any others that I may have missed. I would like to compare & contrast things like the amount of time it takes to do certain things with them, which ones are more user friendly...things like that. I started messing around with Go! and was very amused by how efficient & user friendly it is compared to C. It takes a lot of things that I was annoyed with and fixed them. Anywho, it gave me some ideas...Thanks!
0

Share this post


Link to post
Share on other sites
C# is just a bit older than that, having appeared in 2001. And even though it's actually fairly old, you should definitely include Lua and probably JavaScript.
2

Share this post


Link to post
Share on other sites
Instead of looking at "new" languages (meaning recently created), consider looking at ones that have recently risen to prominence. It can take many years for a programming language to gain the critical mass of users, libraries and tools before it can be considered a serious option.
2

Share this post


Link to post
Share on other sites
A quick google found me [url="http://www.coderholic.com/12-new-programming-languages-in-12-months/"]12 New Programming Languages[/url]. There's probably more, but i lost interest realizing there are probably way too many more.
0

Share this post


Link to post
Share on other sites
[quote name='rip-off' timestamp='1302883314' post='4798816']
Instead of looking at "new" languages (meaning recently created), consider looking at ones that have recently risen to prominence. It can take many years for a programming language to gain the critical mass of users, libraries and tools before it can be considered a serious option.
[/quote]

I completely agree. I was going take a look at the newest (well known) languages as well as the ones that have been around for a long time and established themselves. It's not like I'm going to use this as a basis for anything, just to scratch an itch for the most part. Thanks for your input. :)
0

Share this post


Link to post
Share on other sites
If you're including Java in the list of game programming languages, then Scala should be on your list if it isn't.

[url="http://code.google.com/p/epoch-language/"]ApochPiq's language[/url] is perhaps noteworthy due to context.
[url="http://www.assembla.com/wiki/show/tangent-lang/"]My language[/url] is less good, and not really available, but it's rare I get a chance to plug it.
F# is relatively new and noteworthy
Groovy perhaps...
I saw [url="http://dvanderboom.wordpress.com/2010/04/26/new-language-code-named-archetype/"]Archetype[/url] a few weeks back...

And [url="http://lambda-the-ultimate.org/node/4186"]this thread[/url] might be useful/interesting for things that are even more esoteric.
1

Share this post


Link to post
Share on other sites
Also in terms of newness, it can be a long time between initial creation and standardization or reaching some final state at least. Or some are proprietary that become available to the general public later on. Erlang, for instance.

There's also a new Lisp out like every other week.

2

Share this post


Link to post
Share on other sites
Scala is interesting, particularly once they get the CLR-targetting back on track -- then you'll have one language that can target Android, PC, Windows Phone 7 and Xbox 360 Indie Games. It favors immutability and a functional programming style, but it doesn't require it.

There's Ceylon, announced earlier this week, and while the primary focus is as a business language, there are some nice things about it overall. But, of course, its years away from being of any practical use -- probably even years away from being adopted by its target audience... but its a JVM language, so once the language itself is stable all the JVM libraries are already available.

Then there's D, a systems-language like C, C++ or Go! -- Its got tons of powerful features and the team behind it is very strong. The only thing I kind of dislike about it is how many keywords there are. Its not a big deal, but I tend to believe (perhaps wrongly) that fewer keywords is a sign of good language design -- then again, if you reserve too few words to start with, you end up like C and C++ overloading keywords to mean different things in different contexts, which I certainly am *not* advocating for.


For what its worth Scala and D are the top two on my list of "If you could only ever learn/use 5 language technologies, what would they be?"; the others being T-SQL, XML and JavaScript. Admittedly the list is not about practicality or marketable skills per se -- its about having a set of languages that expose you to the widest array of techniques and ways of thinking, and I think it does a good job at that.
2

Share this post


Link to post
Share on other sites
[quote]There's Ceylon, announced earlier this week, and while the primary focus is as a business language, there are some nice things about it overall. But, of course, its years away from being of any practical use -- probably even years away from being adopted by its target audience... but its a JVM language, so once the language itself is stable all the JVM libraries are already available.[/quote]

Ceylon is a joke. It's sad that RedHat name is associated with it.

Can we also not list languages which don't have a spec, working compiler or anything beyond one single PowerPoint presentation at some backwater conference (probably got laughed out everywhere else).
1

Share this post


Link to post
Share on other sites
[quote name='Splinter of Chaos' timestamp='1302883420' post='4798819']
A quick google found me [url="http://www.coderholic.com/12-new-programming-languages-in-12-months/"]12 New Programming Languages[/url]. There's probably more, but i lost interest realizing there are probably way too many more.
[/quote]
That link is not showing "12 new programming langauges" at all, the author explicitly states he is attempting to learn those 12 languages. I mean if you just quickly glance at it you'll see Erlang, Scheme, Scala, and Lua listed in your "new" languages.

Personally as I've worked a lot in real-time network games and systems I find Erlang to be a great language (although it can't be classed as a 'new' language as it has been used for many years and is battle tested on real world systems.

1

Share this post


Link to post
Share on other sites
I've often thought that [url="http://falconpl.org/"]Falcon[/url] look interesting, but haven't tried it myself yet. From their webpage:

[quote]Falcon is an Open Source, simple, fast and powerful programming language, easy to learn and to feel comfortable with, and a scripting engine ready to empower mission-critical multithreaded applications.

Falcon provides six integrated programming paradigms: procedural, object oriented, prototype oriented, functional, tabular and message oriented. And you don't have to master all of them; you just need to pick the ingredients you prefer, and let the code to follow your inspiration.[/quote]
1

Share this post


Link to post
Share on other sites
[quote name='PolyVox' timestamp='1302947537' post='4799082']
Falcon provides six integrated programming paradigms: procedural, object oriented, prototype oriented, functional, tabular and message oriented. And you don't have to master all of them; you just need to pick the ingredients you prefer, and let the code to follow your inspiration.[/quote]





If you have functional programming, you have closures, and if you have closures you can pretty much implement whatever sort of object system you want. I'm not sure that tabular even counts as a paradigm.

0

Share this post


Link to post
Share on other sites
I'm vaguely amused that nobody mentioned Python yet.

(It's older than Java btw.)
1

Share this post


Link to post
Share on other sites
[url="http://en.wikipedia.org/wiki/D_%28programming_language%29"]D language?[/url]

Personally I don't know it, but the name sounds cool. D, aha, brother of C?
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0