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Eyengui Project

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[font=Arial][size=2]Hello,

I'm nicolas, i'm a french developper using the 3d engine TV3d and VB.net 2010.
Since some months, i re-developp a project named Eyengui.

Eyengui is an on line RPG project based on exploration, discovers and craft. The world is a waterworld with some hidden isles and the first goal of the player is to find islands. When he found one, he must explore it and discovers some treasures.

Eyengui project is composed of some applications :

1. Eyengui Environment Editor (E3) : To create islands and place objects, trees and so on.

2. Eyengui Server (EyeS) : the main server system that control connections (client and editor connection) and chat.

3. Eyengui Physic Server (SPEye) : The server for playing on an island. This server ) is launch by the "EyeS" when a player goes on an island. Then it's a "stackable system" and each SPeye has a TVPhysic Engine who determinate all events on the island.

4. Eyengui Game Engine (Ege) : It's the client application.

At this time, i work on the graphic effects and meshs optimization. I haven't the knowledge of all TV3d and it's a quit difficult for some sub systems (like shaders... wink.gif)

This post is just to present my project and then i would like to finish by some screenshots and videos. (sorry for the size of screenshots...)


-> Screenshot of E3 with my auto-mesh position tool
screen%20e3%20foret%20858%20arbres.JPG?psid=1

-> Screenshots of the EGE :
IleAvecFantasyTree.PNG?psid=1

IleAvecFantasyTree2.PNG?psid=1

Scr1.JPG?psid=1


-> A video of an island generated autmatically by my E3 system (heightmaps, texture splatting, save files...)


-> A video of the EGE



[/font]
[font=Arial][size=2]At this time E-Server, E3 are ok at 100%[/font]
[font=Arial][size=2]SPEye is under tests[/font]
[font=Arial][size=2]EGE is under tests
Nicolas[/font]

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Thanks, !

At this time, all applications are working fine.
My first goal is to launch an alpha version for a stress-test of the network.

I need to finish the SPEye server (some "control" problems with the Physic Engine) and upgrade the FX of the GameEngine (EGE)

To create the island in the second video, i needed 20 minutes of work. The Editor create all the structure and after i just place forest and objects.

Bye,
Nico.

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[font=Arial][size=2]Hi,

Juste a little video about my editor. It's showing some details and options !



Curretnly, i try to optimize my network protocol system. My Game Server is based on the Newton Physic Engine and no client calculate anything.[/font]
[font=Arial][size=2]It's very hard to optimize of course ;)

Thanks !

Nico[/font]


[font=Arial][size=2]
[/font]

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Thanks for your support !
I developp this project alone and it's hard to do !

In a few weeks, i hope to launch my alpha version.

Nico


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Thanks for your support !
I developp this project alone and it's hard to do !

In a few weeks, i hope to launch my alpha version.

Nico


No problems, and you're right, to be a lone wolf team is not an easy way but it's worth it :)

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A few years ago, i had a big team of 15 members fo Eyengui Project.
The problem at this time was that i spent more time to organize the team than coding eyengui.

Now, i prefer developp Eyengui as a "poor lonesome programmers" but i'm waiting on nobody and i can manage my project as i want.

I hope that in the end of the month, a first alpha can be tested.

Bye,
Nico


(sorry for my english, i'm french ;))

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Hi,

I send a little message to show a new video of my project.
This video is the Game Engine !

A few work must be done to optimize sub systems but you can see a good render i think :)

[media]
[/media]



Bye,
Nico

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[font="arial, sans-serif"]Hello,

Here is a new video in which you discover my new partner / sponsor...

This HD video with a soundtrack, the first of its kind, offering insight into a building model pretty decent for my taste)

[/font][font=arial, sans-serif][size=2][media]
[/media][/font]

Bye,
Nico

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