._._._._._.
|0|0|1|0|1| <= this 1 is not to be recorded to a table of the same type
|0|0|1|0|0|
|1|1|1|1|0| (<= the cheking should start here)
|0|0|1|0|1| <= this one neither, but the rest are
|0|0|1|0|0|
.-.-.-.-.-.
Hope you got the idea. (The reason for this is simple; roof. When the player is under a roof tile all adject roof tiles and including the one the player is standing under will not be displayed.)
I''ve tried this many times, but I can''t even get the first line right (bugs bugs and more bugs). Could someone please demonstrate me a general logic to do this? (some code examples would be nice, because code is probably my main enemy here, not necessarily the logic) Thanks
Checking all touching(?adject?) table members, heelp
There''s a 2d table, from which I need to check all the members that are in contact to the middle member. The default value of a table "member" is 0. And if the middle one is 1 I need to go all directions and see how far the members with value 1 go and record them.
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