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Open Source Engines

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Not only that, but Nazrix is quite the celebrity among Nebula developers. One day I was doing a search on Google for something unrelated to Nebula or game engines, and among the 10 billion or so Web pages out there, the number one page which came up was some OTHER Website discussing the efforts of Nazrix (unfortunately spelled as Narzix).

Imagine this. What are the chances? Either Nazrix is being discussed everywhere out there on the giganitc world wide Web, or there are some truly miraculous coincidences out there.

Bottom line: follow Nazrix''s advice.

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quote:
Original post by bishop_pass
Not only that, but Nazrix is quite the celebrity among Nebula developers. One day I was doing a search on Google for something unrelated to Nebula or game engines, and among the 10 billion or so Web pages out there, the number one page which came up was some OTHER Website discussing the efforts of Nazrix (unfortunately spelled as Narzix).

Imagine this. What are the chances? Either Nazrix is being discussed everywhere out there on the giganitc world wide Web, or there are some truly miraculous coincidences out there.

Bottom line: follow Nazrix's advice.





Hey that's quite a compliment, Bishop Although there are people on nebula's forums much better than I. But I do think that Nebula's great for being free. It has a really clever design that allows everything to be controlled by a heiarchy system.



A CRPG in development...

Need help? Well, go FAQ yourself.


Edited by - Nazrix on September 9, 2001 10:59:26 PM

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I second Nazrix''s advice.

The Nebula Device is great. I am using it as the basis for a indie/hobbyiest game I''ve been working on for the past few months.

The drawback is that its not really in a state where you can use it to easily throw together a full game (as you could with, say, Genesis3D). The engine is still very much in development, the interfaces are still changing (though this has been slowing down), not all features are fully implemented, and the engine development is largely focused on the exact features that will be used in Radon Lab''s game, The Nomads (which makes perfect sense, that''s where they will hopefully make their money since the engine is free).

The plus side though is that the engine has an excellent design that makes it very easy to add new features once you become familiar with the current code, and the Radon Labs folks are still actively developing the codebase and adding new stuff.


If you can deal with the incomplete-nature of the engine, and the fact that creating content often involves a lot of data-conversion pain (not much in the way of native tools), it is superb.

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