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unixmandan

About tile engines, font engines, and creating an "authentic" FF Clone

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Hey, I''m making another attempt at a simple tile based RPG. The problem (if you call it a problem) is that I use BSD (linux type OS) so I dont use DirectX. But that shouldnt be a problem for a simple tile engine. I just need to know how to allocate memory for it, how to make it draw a map based on what i tell it to, etc (the very basics). Anyone know a non-biased Tile engine tutorial? A font engine tutorial would be great too. Another problem is that I want to make it feel like a real Final Fantasy game, but I can''t go below 640x480 because of the API i''m using (SDL). 320x240 would be perfect I think, but I cant use it. Is there anyway to emulate that kind of "blocky" FF feel? Thanks alot

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Greetings fellow BSD user!!
To get the ''blocky'' feel, I suppose you could render everything internally at 320x240, and than stretch blit it to 640x480. That might be a bit slow, though. I''m not sure exactly how fast SDL is.

~~~~~~~~~~
Martee

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Guest Anonymous Poster
That just might work! Thanks

1 problem down... Now if anyone has a couple tutorials i''d be happy as a clam...

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Hi,

I''m building a "retro" tile-based vertically scrolling shoot ''em up (a tile-based rpg will be my next game )
and I found some good stuff right here on this site under References->Tiles and Isometric.



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If you really want to do FF style, you might want to try Gameboy Advance. It's basically the same system as SNES, but portable, and in 240x128 instead of 256x256 (at least I think that's what SNES runs in).
It's not too hard once you understand how it works, and [link]http://www.agbdev.net/thepernproject[/link] has some excellent tutorials on basic tiled games. [link]http://www.gbadev.org[/link] is just about the biggest site on the net for unofficial GBA development, and [link]http://havoc-tsa.hypermart.net/cgi-bin/ikonboard/forums.cgi?forum=6[/link] is the best forum I know of.

Of course, you'll still have to learn how to make a tile engine either way, but it's not too hard. [link]http://www.aeon-software.com[/link] has a series of tutorials on tile games. The first 6 or 7 are mainly Windows and DDraw-related stuff, but then it goes to less platform-specific concepts.



-Deku-chan

DK Art (my site, which has little programming-related stuff on it, but you should go anyway^_^)

Edited by - DekuTree64 on September 11, 2001 11:05:01 PM

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