Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

jevdsnny

PRGFX_PutTexture

This topic is 6225 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Has anyone got PRGFX_PutTexture to work? I''m doing the following: PR_DWORD StaffImage = PR_LoadTexture ("staff.jpg"); ... PRGFX_PutTexture ( X+2, Y+15, StaffImage, TEXTURE_NORMAL ); No error, no texture...anyone have any hints?

Share this post


Link to post
Share on other sites
Advertisement
Well if your x or y was outside the viewport that could be your problem.

I usually use the PRGFX_ShowOverlay command because your can use any render method and resize the image.


Gary

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!