Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Rigid body collisions with "fixed" objects

This topic is 6097 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, I''m writing a game that has a basic physics simulator and collision detection library and want to know how to implement a rigid body colliding with a fixed object (such as falling to the ground). How do I constrain the movement of my rigid body so it doesn''t "fall through" my fixed body? i.e. falling to the ground, how do I get the body to stop "falling"? I assume I want to constraint the movement that will pass through a plane. Does anyone have any web URLs for info on this? Thanks!

Share this post

Link to post
Share on other sites
Ignore previous post - found the following after using the search facility for "collision" - duh!

www.gamasutra.com and look for jeff lander articles.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!