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, April 27, 2011 in For Beginners
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Well, using orthographic projections would give you the first result, but then your stuff wouldn't scale with depth (I guess you could fake that by explicitly scaling objects that are farther away). If you insist on a perspective projection you could get the desired effect by always orienting the objects "towards" the camera like you would do when using billboarding. But what is the point of having 3D models if you take away all the 3D aspects? If you only want to see one side of the model then render that side to a texture and only render a quad.
Edit: I didn't realize that you might want to explicitly rotate stuff. I guess in this case the "faking it" approach by applying a scaling factor depending on z would be a reasonable starting point.
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