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Yoyoyoyo

Requirements for XNA games on other systems.

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I heard that xna games will run on other computers with the xna redist and .net. Though for a XNA game using networking, the client would need a full XNA studio install. Is this correct?
Cheers.

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You're not supposed to use the networking stuff on Windows. It's 100% strictly supposed to be used for debugging 360 games.

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Ohhh! God.. How does one code multiplayer games with XNA?
The same way you would code any other PC multiplayer game. Find a networking library, and put it to use.

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You're not supposed to use the networking stuff on Windows. It's 100% strictly supposed to be used for debugging 360 games.


(i just thought that i had to point this out)
its only the PC platform that cant use the XNA networking code (it is illegal to do so, must be to promote XBOX)
and they only need the XNA redist and the .Net Fx for XBOX and not the whole FrameWork
but lidgren is a good idea

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[quote name='Flimflam' timestamp='1303933264' post='4803687']
Lidgren is a good managed library for doing networking. http://code.google.c...n-network-gen3/



I'll put in another vote for Lidgren. It is easy to use.


[/quote]
Make it three votes. It's fairly easy to get working. I can't say I've ever tested it's performance, but I bet it's more than up to the job.

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