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Problem with Font in OpenGL

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hi, I am wanted to add some text into my app, but it does not work and do not really understand why... here is some code from the render function: void Scene() { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPerspective(90.0, (GLfloat) 640/(GLfloat) 480, 4.0, 4000.0); glMatrixMode( GL_MODELVIEW ); glPushMatrix(); ... //Render stuff here glPopMatrix(); glPopMatrix(); } void DrawText() { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f,640,480,0.0f,-1.0f,1.0f); glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glColor3f(1.0f,0.5f,0.5f); Font.glPrint(50,50,0,"Test"); glPopMatrix(); glPopMatrix(); } When I disable the scene function the Text works and if I disable the DrawText function the scene works but if I enable both nothing is working at all. I''ll get a white screen with empty black box of the size of the text Please help yot

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