Color shading for quadrics
Hello All,
I am new to Opengl.
If i specify different color for each polygon vertex and my shade model is GL_SMOOTH i would be getting a smooth color transformation effect.
To be more precise,
glBegin(GL_POLYGON);
glColor3f(0.0f,0.0f,0.0f);
glVertex2f(-150.0f,-150.0f);
glColor3f(0.0f,0.0f,0.0f);
glVertex2f(150.0f,-150.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex2f(150.0f,150.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex2f(-150.0f,150.0f);
glEnd();
I would get a Polygon of the above said area starting from the bottom with the color Black and smoothly progressing towards Blue color when it reaches the top.
Can i get this effect for a quadric(disk,cylinder...)object if so how can i do that ? Without lighting ?
Please help me to get this.
Thanks in Advance !
Edited by - urram on September 10, 2001 9:25:09 AM
Edited by - urram on September 10, 2001 9:36:10 AM
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