Jump to content
  • Advertisement
Sign in to follow this  
LiamO'Shea

DXUT usage

This topic is 2704 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So, I am just getting started with my design, and I'm evaluating what is out there to make life easier (or make my planned feature set more robust), and I've started looking at DXUT to handle my UI. Has anyone worked extensively with DXUT? Is it work implementing, or should I just look at code that uses it and extract/improve on the things I like?

Share this post


Link to post
Share on other sites
Advertisement
I'd say it's fine for graphical demos, but for anything more complex than that you'll want to find or develop a better solution.

Share this post


Link to post
Share on other sites

I'd say it's fine for graphical demos, but for anything more complex than that you'll want to find or develop a better solution.


That's what I figured. All I was really looking at it for was saving me the time of developing the classes to support a UI. After looking into it though, that turns out to be no where near as complex as I was afraid it would be. It's really little more than a set of classes with a callback, a couple of textures, and a method for determining if a point is contained within the object's rectangle.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!