Hello,
I am currently using a 2d engine that only supports pixel shader 1.4 compiled. (dx8)
I am a noob in shaders and I would like to know if there is a tool that can allow me do make those and compile them. I would like to make a shader that can distord anything drawn below it (water effect). Is this possible ?
Thank you, sorry for my noobiness.
2d Pixel Shader 1.4
Strictly speaking anything in the pixel shader 1.x range is actually DX8-level; all DX9-compliant stuff should support 2.0 and even 3.0 in some cases. If the technology is actually using DX9, it probably won't care.
That being said you should still be able to use fxc and all that as normal, you just need to modify a few of the arguments you send to fxc so it doesn't complain.
EDIT: Specifically, see 'Compiling with the Legacy Compiler' option.
That being said you should still be able to use fxc and all that as normal, you just need to modify a few of the arguments you send to fxc so it doesn't complain.
EDIT: Specifically, see 'Compiling with the Legacy Compiler' option.
Strictly speaking anything in the pixel shader 1.x range is actually DX8-level; all DX9-compliant stuff should support 2.0 and even 3.0 in some cases. If the technology is actually using DX9, it probably won't care.
That being said you should still be able to use fxc and all that as normal, you just need to modify a few of the arguments you send to fxc so it doesn't complain.
EDIT: Specifically, see 'Compiling with the Legacy Compiler' option.
Thank you. Dx9 was a typo, I meant dx8.1. So with a hlsl editor I would be able to compile it with fxc ? I will try it.
Also, as to your specific use-case, I'm pretty sure PS 1.4 will let you do that. My only experience is on Xbox 1, which was very close to that. As long as you have one level of indirect texturing support, you should be fine.
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