the program throws an error at startup..
What's the actual error that you get?
BTW, 17*31 is 527 registers, which is a lot. Why do you need so many temp registers?
the program throws an error at startup..
What's the actual error that you get?
BTW, 17*31 is 527 registers, which is a lot. Why do you need so many temp registers?
Hi there. Could you use texture to hold your data and not an array
[quote name='MJP' timestamp='1304546050' post='4806605']What's the actual error that you get?
They mean the shader error, not the debug output.
When you call the compileFromFile function (not sure which one exactly you use) it returns an error blob on DX11 and 10 (not sure how you get it on DX9).