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Bow_vernon

Did you notice it?

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Hi umm Me and myfriend are making a 2d platformer with slopes. I just finished working on the algorithm for collision detection and response, while my friend is responsible
for getting the graphic done. So I managed to get a demo without graphic (just fancy lines, it's prototype man :( ). Somehow I noticed a bit jitter when the avatar is going downhill. I sent the demo to my friend and he said that Id better not worry about it.
But I guess I'm a perfectionist, so I humbly ask you if you notice the jitter. And if you know any good algorithm to fix it, Id be delighted of course

Here's a crappy snapshot :
222313_1717452179261_1326951482_31494686_4851895_n.jpg

And here's the download link:
CLICKY

edit : please tell me what you think about the demo anyway, it's kinda important since I cant measure myself objectively thanks :D

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Didn't notice it. When at the bottom of a steep value though it does jump around alot, I'd say that bit was unacceptable but just going downhill in general was fine.

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Anyway, sorry there was a bug that cause no frame limiting in my app.......I need to recompile and send it back, but Im at work today and dont have time until tomorrow

@Nanoha : perhaps that's caused because of it(bug in frame limiter)....I'll fix it soon though :(

Edit :
@Nanoha again, yes that will appear when standing at extremely sharp feature...but that is rare, in my experience. Anyway, since there's a bug in frame limiter...please activate vsync when palying with teh demo. Thanks....

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I noticed it, but it was rather hard to see.

I think it is caused by this:
- Move to the right (Stays in Air now)
- Apply Gravity (Not strong enough at the first time)
- Render frame (Still in air)

In the next few frames the gravity will catch up and you're standing on your slope as you should.

Just an idea...

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