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vaironl

Allegro vs iostream Best start?

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[font="Times New Roman"][size="4"]Hello fellow members of [size="5"][color="#ff0000"]Gamedev.[/font]
[font="Times New Roman"]Vaironl here and I have a very important question which might also be long so get ready guys.[/font]
[font="Times New Roman"] [/font]
[font="Times New Roman"]I'm starting to learn programming since I use my Pc so much and decided making a game should be cool but I obviously found it was not as cool as we think. I want to actually write the code not use a game engine so I decided to try coding myself and learning before going to college as much as I need to know if I'm really passionated , if it's just a hobby, or a temporal like.[/font]
[font="Times New Roman"] [/font]
[font="Times New Roman"]Either way next year I am going to college, and I'm trying to decide what to do and my top choice is programming but I'm am terrified at math , and the fact that the career is to expensive, To let you know why i think this way let me explain further down details in my dark life [/font]sad.gif.

My Freshman and sophomore year I was had 2.6 for fresh and 1.8 for soph, made my GPA look bad now this current year which is almost done I have a 3.6 GPA for the year makes me feel good but not with the fact I still wont raise my GPA higher than 2.8 :(.

Trying for classes Is something I do from time to time which makes me know I will never get a 2.8 even though I'm starting to change my habits.

Going back to our main story I need to know if starting in wxDevc++ is good and if I should start designing for the library which I want or learning with the Input/output stream?

What do you guys think.. BTW I have already learned a bit of basic calculations if then statement and I bought the book "programming principles and practice using c++"

So now Lets just say I have the tools to know what my future is but I need help knowing them to find the path which I might want to take.

If some few other question could be asked I would also like to say,

1. What are professional libraries used in game developing ( even if they are not available to the public)
2. Good documentaries about life of a video game ( Programmer!)
3. MATH extremely needed?

This are basic question but I want to know your answers

Thanks ahead of time

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The book you chose is a good c++ book. It should help you out. Most colleges don't expect you to know any programming before you come so you should be ok. If you can't do math, quit now. I know it's harsh, but math is ESSENTIAL to being a good computer scientists. As far as professional video game libraries.....you probably know them all. SDL, openGL, directX.....

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The book you chose is a good c++ book. It should help you out. Most colleges don't expect you to know any programming before you come so you should be ok. If you can't do math, quit now. I know it's harsh, but math is ESSENTIAL to being a good computer scientists. As far as professional video game libraries.....you probably know them all. SDL, openGL, directX.....


Thanks for the feed back as for math I will try to know if I actually am bad at it or I'm not trying because I had honors before... But idk Ill try my best thanks

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