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Invalid bind with multiple interfaces in a module

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rev 838

Following three modules:

m0:

interface I3
{
};

void F(I3@)
{
}


m1 and m2:

interface I1
{
void f(I2@);
};

interface I2
{
};

interface I3
{
};

import void F(I3@) from "m0";


Modules loaded in order m0, m1, m2. I get a bind error in m2 (but not in m1) and it looks like the reason is argument type mismatch. I remember posting something very similar with two modules involved, resulting in crash on garbaging, but I can't find it anymore. Must be deleted or something. It was marked as fixed many revisions ago, before 838.

[edit] Found the previous one: http://www.gamedev.net/topic/580617-crash-on-restoring-2/ . It was actually about restoring from saved bytecode.

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