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wrml loader and normals problems

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Hello to all Dev's..
Just new around here, sorry for my lack of knowledge..
I've got a couple of questions here. stock for a while before posting.

1. I've implement a vrml loader and found that the normal index and coord index from Maya sometimes came with 4 values. The question is that i manage to read the 3 values when usually happens, but not load properly with the fourth one. i've done something like..

fscanf(fp,"%d %d %d %d %d",&(ind), &(ind[i+1]), &ind[i+2], &ind[i+3],&temp);

Read them but not in correct order.

2. How to load the Normals and the coordinates from a wrml loader from Max.

I manage to load the mesh but not the normals and coordinates acording
int i,j;
for (j=0;j<noofshapes;j++)
for (i=0;i<noofpoly[j]*3;i=i+3)
//glNormal3f( &(norms[j][3*nindices[j])); I've try this
//glTexCoord2f.. what in here?
//glTexCoord2f.. what in here?
//glTexCoord2f.. what in here?

And if someone can point me to tutorials about OpenGl and games even paid ones?

Thanks in advance
and sorry for my In glish wink.gif

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