Jump to content
  • Advertisement
Sign in to follow this  
zealkaiser

Which license to use?

This topic is 2781 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello! guys
I am going to make a game engine but I am confused that with which license I should release my project.

My game engine can be used both as commercial and non-commercial.
It will be completely free.
But It will not be open source.
It will use
--SDL - GNU LGPL version 2
--Lua - MIT License
--DevIL - [font="Verdana, Helvetica"]LGPL[/font]
--Audiere - LGPL

I don't know much about licenses so please tell me which license is good for me and why and what does it states.

Share this post


Link to post
Share on other sites
Advertisement
If it won't be open-source then you don't need to have any license - just don't give anybody source code.

Share this post


Link to post
Share on other sites

just don't give anybody source code.


Not so fast :D

Suyash how are you linking to SDL, DevIL and Audiere?
Have you made any changes to those libraries?

Share this post


Link to post
Share on other sites

[quote name='MartinsM' timestamp='1304435552' post='4805974']
just don't give anybody source code.


Not so fast :D

Suyash how are you linking to SDL, DevIL and Audiere?
Have you made any changes to those libraries?
[/quote]
Hasn't SDL gone to BSD or MIT? I can't remember which. It shouldn't matter how it was linked anymore.

Share this post


Link to post
Share on other sites
It depends on the version of SDL you're using. I don't think the change is retroactive, and it is actually a little worrying. I do hope they really, thoroughly, made sure that every contributor is in agreement, or else there could be trouble down the line.

Other than that, the answer is: You can use any license you want, provided that you abide by the linking-related clauses of the LGPL for those libraries under the LGPL. Basically, as long as you link to those libraries dynamically (thus allowing users to replace them with their own version of those libraries), you can do anything you want.

(Things do change slightly if you want to make custom changes to those libraries - then you need to provide the source code of your modifications to those libraries - but I'm assuming that that's not the case.)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!