Jump to content
  • Advertisement
Sign in to follow this  
Towelieru

best way to simulate vehicle in city

This topic is 2600 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all.
I'm now thinking about simulating vehicle with Bullet. I am using simple ray cast with a few improvements now, but simple ray cast is a very bad way to simulate. Convex cast or rigid body better for me (i think soft body is to expensive) because in city there are curbs and a lot of other stuff what must correctly react with wheels.
But for rigid body wheels angular velocity can become a big, very big problem.
Convex cast also have problems like expensive calculating and the vehicle will be able to drive over most small objects.
I think it`s real to make vehicle at rigid bodys at slow speed and at convex or maybe ray cast wheels at high speed, but there are a lot of problems with changing simulating type and making these methods are identical
Sory for my bad English.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!