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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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zer0wolf

GameDev.net Community Challenge!

320 posts in this topic

I will have to check my calendar to see how busy I am next weekend but I might be in. Although all I have access to is are XP 32 and 64 bit machines.
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Sounds interesting! If it's a go, I'll definitely make time for it. As far as platform goes, I would target Windows PCs.

Do you have a link to the previous challenge you mentioned in your journal post?
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Could be fun, but I'm busy that weekend.

But yeah, I think we are overdue for another contest. Also, where did the links to the 4 Elements contest entries disappear to? I noticed they weren't there after the change in GDNet...
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kiwibonga, I wish I had a link, but it was seriously like 3 years ago and was on the old forums. I'm not even sure how to find old posts like that.

GWDev has started up a conversation with me about some more prizes he is willing to kick in, more details to come :)

Didn't even realize that Google CodeJam was starting up. This is certainly a bit different sort of challenge, though!
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Found it: [url="http://www.gamedev.net/topic/462106-labor-day-weekend-gamedev-contest---winners-announced/"]http://www.gamedev.net/topic/462106-labor-day-weekend-gamedev-contest---winners-announced/[/url]

Almost 4 years ago! :)
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I'd be up for a joining this. Not entered a competition like this, and my codebase is looking just about up to it.

I'd suggest a Windows platform - simply because it will open it up to more developers and players - although that still encompasses EXE, HTML, Java, etc - so the potential to run on other platforms is still available.
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Posted · Hidden

[quote name='kiwibonga' timestamp='1304709099' post='4807461']
Found it: [url="http://www.gamedev.net/topic/462106-labor-day-weekend-gamedev-contest---winners-announced/"]http://www.gamedev.n...ners-announced/[/url]

Almost 4 years ago! :)
[/quote]
There was one more recent than that where the theme was Spring, though it was a 3 hour one
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The time for these is getting harder to come by for me, but if I can get at least 8 hours of dev time in those 3 days I'm in
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Reformatted the overview, added judging criteria, added current list of contestants, added current list of judges, and added more prizes (thanks GWDev!).
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Plugged it on Reddit, hope you don't mind: [url="http://www.reddit.com/r/gamedev/comments/h6w79/gamedevnet_community_challenge_72_h_compo_needs/"]http://www.reddit.com/r/gamedev/comments/h6w79/gamedevnet_community_challenge_72_h_compo_needs/[/url]
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What are the rules about previous code bases, engines, libraries etc?
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I'll be entering. I've been working on a game platform for the last few months, so this is a chance for me to test it out.
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Someone on Reddit asked if teams could enter, what's the word on that?

Maybe we could promote somewhere else? Another forum here, or even on the main site?
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My schedule is pretty busy next weekend but I am in and will try to get something together. I too am curious about current code bases etc, like am I able to use the framework I have built from the ground up, or does it have to be all from scratch? Can we get more information on the restrictions please.

Thanks.
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Would be nice to get contests back up and running on a regular basis!

I don't have nearly enough free time to enter such a short-form competition (can we do a month-long sometime?), but I would be up to volunteer for judging duties, if that is amenable? I have a Win7 gaming desktop, a MacBook Air and an iPhone/iPad available to run entries on.
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Updated contestants, judges, and rules.

kiwibonga, I don't think we need to advertise anywhere else. I PMed Gaiiden about getting some sort of plug on the main site. The spirit of this is to be a Gamedev.net community challenge ;) I don't know how I feel about random teams entering and competing against individual community members, but I'm willing to see what everyone feels about it :)
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[quote name='AndyEsser' timestamp='1304958936' post='4808595']
Just to clarify, is it only individuals, or can teams join?
[/quote]
I'm leaning towards individuals, unless popular vote says otherwise.
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Sorry about the impulsive plugging... Hopefully any eventual contestants from the outside world will stay afterwards!

Personally, I'm okay with teams... Completing a project in 72 hours when you have to coordinate a team is an extra challenge in itself, plus teams may be more inclined to try ambitious stuff, which is risky. They'll be equally pressed to rush their game out, and judges probably won't be as lenient :)
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[s]I'll be too busy during that weekend to get much programming done, so I can't enter as a contestant, but I'll be happy to judge.[/s]
[s]
[/s]
I'll be very busy that weekend, but I'll just take the time out of my sleep schedule. Count me in as a contestant.
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