GameDev.net Community Challenge!
Fist screenshot of the working "engine".
[attachment=2301:screenshot1.jpg]
This is only a testlevel to test the "Plane switching". Gameplay is 2D but allows to switch between planes at crossroads (slightly FEZesque, without the impossible geometry) to give the world more dimension.
Edit: added some "art":
[attachment=2304:screenshot2.jpg]
[attachment=2301:screenshot1.jpg]
This is only a testlevel to test the "Plane switching". Gameplay is 2D but allows to switch between planes at crossroads (slightly FEZesque, without the impossible geometry) to give the world more dimension.
Edit: added some "art":
[attachment=2304:screenshot2.jpg]
I'm in circular dependency hell right now, and I don't know how I got there... Well, maybe it has to do with all those huge header files!
I know what you mean I wasn't going to take on nice screen transitioning but I was having other problems that transitioning solves so I took it on and 4 hours later it is done but what a waste of time haha. Gah I hate transitioning code it is so complicated.
I know what you mean I wasn't going to take on nice screen transitioning but I was having other problems that transitioning solves so I took it on and 4 hours later it is done but what a waste of time haha. Gah I hate transitioning code it is so complicated.
Ooch, yeah, transitions screens. I'm avoiding them as much as possible, because it'd complicate my code too much. I'm just going to fake it where I can, and not add any, where I can't.
My levels transition from one level to another with no special effect. I just pause the camera from moving as the player continues to move forward off the edge of the screen, making it look like I spent time on it.
I'm out of the competition. Sadly I don't have enough time to get the game finished, due to other problems, such as my exams which are getting closer. Oh well, maybe next time!
Anyway, the screenshots posted in this thread look really good! I can't wait to play the entries! (at least I have enough time for that, haha)
Anyway, the screenshots posted in this thread look really good! I can't wait to play the entries! (at least I have enough time for that, haha)
Holy crap! I got the project to link again! At least 8 hours wasted on this... I don't even know what caused it in the first place...
All right... Time for some serious sound/level/graphics/music/everything!
All right... Time for some serious sound/level/graphics/music/everything!
Wow Japro, thats impressive, I would have thought it would be impossible to have something that awesome (and complex) in such a short period of time. Keep the good work up everybody.
My game is called Bubble Time (could possibly change this) and is sort of a dual stick shooter type of game. It's mostly complete, I just need to add sound effects and some background music. From there I will just be polishing it and adding a couple more enemies.
My game is called Bubble Time (could possibly change this) and is sort of a dual stick shooter type of game. It's mostly complete, I just need to add sound effects and some background music. From there I will just be polishing it and adding a couple more enemies.
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