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zer0wolf

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320 posts in this topic

I know what you mean I wasn't going to take on nice screen transitioning but I was having other problems that transitioning solves so I took it on and 4 hours later it is done but what a waste of time haha. Gah I hate transitioning code it is so complicated.
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[quote name='XXChester' timestamp='1305485278' post='4811170']
I know what you mean I wasn't going to take on nice screen transitioning but I was having other problems that transitioning solves so I took it on and 4 hours later it is done but what a waste of time haha. Gah I hate transitioning code it is so complicated.
[/quote]
Ooch, yeah, transitions screens. I'm avoiding them as much as possible, because it'd complicate my code too much. I'm just going to fake it where I can, and not add any, where I can't. [img]http://public.gamedev.net/public/style_emoticons/default/tongue.gif[/img]

My levels transition from one level to another with no special effect. I just pause the camera from moving as the player continues to move forward off the edge of the screen, making it [i]look[/i] like I spent time on it. [img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img]
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I'm out of the competition. Sadly I don't have enough time to get the game finished, due to other problems, such as my exams which are getting closer. Oh well, maybe next time!
Anyway, the screenshots posted in this thread look really good! I can't wait to play the entries! :P (at least I have enough time for that, haha)
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Holy crap! I got the project to link again! At least 8 hours wasted on this... I don't even know what caused it in the first place...

All right... Time for some serious sound/level/graphics/music/everything!
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Wow Japro, thats impressive, I would have thought it would be impossible to have something that awesome (and complex) in such a short period of time. Keep the good work up everybody.

My game is called Bubble Time (could possibly change this) and is sort of a dual stick shooter type of game. It's mostly complete, I just need to add sound effects and some background music. From there I will just be polishing it and adding a couple more enemies.

[img]http://joedev.net/wordpress/wp-content/uploads/2011/05/image5.png[/img]


[img]http://joedev.net/wordpress/wp-content/uploads/2011/05/image3.png[/img]
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[quote name='kiwibonga' timestamp='1305501266' post='4811255']
That banana seems very happy and angry at the same time!
[/quote]

He's happy to eat your soul [img]http://public.gamedev.net/public/style_emoticons/default/rolleyes.gif[/img]
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Haha that banana is awesome.

Update from me, I spent a lot of the day on polish sense the game is playable with a couple minor bugs (AI can walk through the wall sometimes when being chased..but your done for anyway because the AI runs faster than you, so its low on the list) and the other one is my bounding sphere is not computing correctly which I NEED to fix tonight. I also took the time and created a couple levels today...thankfully everything held together as designed and I can create, and map out all required identifiers in about 20minutes. So the rest of the night/competition depending on if I decide to sleep tonight/tomorrow morning, I will be fixing the bounding sphere problem, doing some more voice overing for the characters, and adding in sound effects. If all goes well I may come back to the list of scrapped features and try to take a couple on. I personally think my game is already quite fun.....and challenging in it's current state, but with the planned features I had thought of in the beginning it could be a lot better.

Anyone else track their time spent on their game? My last couple projects I started to, just to see roughly how long it takes me to write a game, so naturally I did it for this one as well. I must say looking at the numbers its pretty scary haha, it is already my biggest project and in the perspective of days it passed that mark in about a 10th of the time haha. Usually I build a 20-30hour game in 3 weeks working here and there. I broke 25 hours before even starting today...damn glad I took tomorrow off to sleep.

Anyway keep up the work everyone, the screen shots look great.
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10 hours left to go. Final stretch here, is anyone else awake? [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
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I am still awake but considering going to sleep for a few hours. I have all the deployment etc figured out so I don't have to worry about that tomorrow. I just figured out what is wrong with my AI but I am not really sure how to fix it so maybe a bit of sleep would be good. Basically the AI generates a new path as soon as it gets to its destination node, which causes it to walk 1 square off sometimes and through walls. I need to figure out a way to tell the AI it is not in the middle of the square and to keep the current node.

Anyway I think I will go get a couple hours of sleep and come back fresh and try to hammer it out before the dead line.
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I have virtually no content done. I have 6 hours left to create it all, so uh, here it goes. [img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img]
Instead, I spent the last three hours working on a big surprise for the player when he completes the (currently content-less) game. [img]http://public.gamedev.net/public/style_emoticons/default/wink.gif[/img]
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It's now Monday evening for me. About to have dinner, then I have until 3am to submit!
How is the submission done by the way? Do we just upload the files to a journal entry?
My latest screenshot:
[img]http://uploads.gamedev.net/blogs/monthly_05_2011/blogentry-131518-0-57413800-1305540010_thumb.png[/img]
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now ive got something that actually does a little something

so far the objective will be to collect all the crircles with the line through half of it, adn to avoid the red->pink dots that explode when red(it kills you)
now all i have to do if i have the time is to:
get the explosions to spawn on there own, and when all the circles are collected generate new level with more stuff in it.
so far, only about 4 hours to cut off time, right ?
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[quote][color=#1C2837][size=2]Almost 7 AM over here... Only 2 levels done... AARGHH [/size][/color][/quote]Same here. Just built the second level. 3 and 1/2 hours remain (I hope I'm counting them right).
I haven't slept tonight, just worked straight through, in classical programmer romanticism style. [img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img]
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As I already feared, just couldn't find the time this weekend. :/
To make up for it I can volunteer as a judge if more are still needed.

Good luck to everyone in these last few hours!
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[URL=http://www.gamedev.net/gallery/image/805-screenshot-8/][IMG]http://uploads.gamedev5.net/gallery/album_192/gallery_89462_192_648008.png[/IMG][/URL]
[quote name='kiwibonga' timestamp='1305550644' post='4811408']
In 5 minutes, it will be 8 AM (CST) - 4 hours left!
[/quote]

Yay! If you're correct, I just gained a very precious hour. [img]http://public.gamedev.net/public/style_emoticons/default/ohmy.gif[/img]
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[i]What just happened? [/i]The enemies in my game suddenly became self-aware!

Seriously, my dumb little 'move back and forth repeatedly in a straight line' enemies suddenly started showing advance flocking behaviors and started attacking me. Some are even bouncing off walls, when they actually have [b]zero [/b]collision detection code.
Now I'm afraid to touch that part of the code, because suddenly it looks like my enemies were programmed by an actual AI programmer... I have no clue what mistake I made that caused it, but hey, it's making the gameplay a heck of a lot funner!
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I'm not overly picky about how you submit your game. If you don't have any file hosting at all then let me know and I'll make a contest FTP user for a server I pay for. It'll be lunch time at work when the end time comes, but I won't be a butt monkey if your game rolls in 5 mins late or whatever. I'm seeing about 3h 15m remaining.

Wan, it certainly wouldn't hurt to have another judge!
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