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Bow_vernon

3D tile map

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Im feeling alot of doubts now. I plan to build a 3d tilemap editor. That is, you just arrange the tile to build a complete map. The basic tile is 1x1 3d quads. But anyone ever did the same thing before? please share your experience, what is the pros and cons, and maybe a few hints on implmntatn. thx

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I've made an editor for my game, though not 3D-tile based. I started working on the editor first and nearly finished it (I am still adding stuff to it, although less frequently). I have later found out that this was a bad way to start out, I should have worked on my game alongside the editor. This lead me to implement a lot of unnecessary features that never was needed. If I had kept my game in the same stage of development as my editor I would have seen what features was necessary. I also have to go back and add stuff to the editor that I hadn't thought of now when the game is coming along.

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I want to do it in similar approach, but then how do you lock the map editing function so user cant modify or edit map/mission pack as he like? Anyway what do you use in your editor? heightmap? I plan to mix heightmap with 3d tiles, but too sleepy to move a finger x(

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I use a linked list to store my objects. The objects are 3D cubes used to display a 2D isometric image. I use this method so I can use the z-buffer to do a isometric game. I could if I wanted also use ordinary 3D objects in the world.

My editor and the game are different programs, there is no edit-lock mechanism needed.

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