Deferred Shading: point light and bounding volume

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30 comments, last by Pthalicus 12 years, 11 months ago
Ok guys, I've found the problem, and it was a very, very, very stupid problem: the size of the sphere mesh.
I was convinced, very convinced, that the size was 1, but I was wrong. sad.gifsad.gifsad.gif
I've created a new mesh, and this is the results:

deferredshadingd2011051.th.png

It seems correct. You confirm?
Thanks.
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I've created a new mesh, and this is the results:

deferredshadingd2011051.th.png


Yeah, looks fine.
It's easy to over look things, it's always best to narrow down where the problem could be, in this case the size of the sphere.
Nice work.

Saving the world, one semi-colon at a time.

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