Hi,
I'm working on a small project and i'm having trouble dealing with the shadow acne caused from the terrain on the terrain itself.
By adding a bias i can eliminate those unwanted acne zones. But i'm getting alot of peter panning because it's a mountain terrain.
Is there a way to calculate a dynamic bias.
DirectX shadow mapping dynamic bias
Yes, it is possible. I suggest reading "Normal Offset Shadows":
http://www.dissidentlogic.com/images/NormalOffsetShadows/GDC_Poster_NormalOffset.png (4.7 MB file)
http://www.dissidentlogic.com/#Normal Offset GDC Materials
http://www.dissidentlogic.com/images/NormalOffsetShadows/GDC_Poster_NormalOffset.png (4.7 MB file)
http://www.dissidentlogic.com/#Normal Offset GDC Materials
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