Lesson 27: shadows not rendering

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-1 comments, last by aviel 12 years, 11 months ago
So, I've been following nehe's guide to creating shadows, and for whatever reason the shadows just aren't rendering. Not having an excellent understanding of things like the stencil-buffer means I'm sort of learning things as I go along. I hate outsourcing my debugging, but I'm kind of stumped here. does anybody know what's wrong?
[source lang=cpp]
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
glPushAttrib( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT | GL_POLYGON_BIT | GL_STENCIL_BUFFER_BIT );
glDisable( GL_LIGHTING );
glDepthMask( GL_FALSE );
glDepthFunc( GL_LEQUAL );
glEnable( GL_STENCIL_TEST );
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
glStencilFunc( GL_ALWAYS, 1, 0xFFFFFFFFL );

glFrontFace( GL_CCW );
glStencilOp( GL_KEEP, GL_KEEP, GL_INCR );

//shadow volume quad drawing code here
//I've checked to make sure that the code to draw the volume is running
//so I thought I'd spare you that

glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);

glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glStencilFunc(GL_NOTEQUAL, 0, 0xffffffff);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);

glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glOrtho(0, 1, 1, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(0, 1);
glVertex2i(1, 1);
glVertex2i(1, 0);
glEnd();

glEnable(GL_DEPTH_TEST);
glPopMatrix();
glPopAttrib();

glEnable(GL_LIGHTING);
glDisable(GL_STENCIL_TEST);
glShadeModel(GL_SMOOTH);
glDisable(GL_CULL_FACE);
[/source]

And I run that every frame. I have a feeling it's a problem in how I arranged the various gl*() commands. Only the large, screen-covering shadow is drawing with no parts being cut out.

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