• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Juliean

[C++]Setting icon for an exe

5 posts in this topic

Hi,

I just wondered how to choose an icon for my compiled exe? I've got an application which I use normally use to replace icons, but these doesn't even work because my app hasn't even got a single icon. It's just that white box windows displays when somethings is wrong (missing files, etc..). How can I use an icon for my exe? I need it not to be updated at runtime, I just want to compile with icons. I'm using Visual C++ Studio 2010, regular c++ project (no form). Thanks!
0

Share this post


Link to post
Share on other sites
Provided nothing has changed since I first learned about it (which was admittedly in the Win98 era), the icon used for the application is simply the icon with the lowest ID included in the executable's resource table.
1

Share this post


Link to post
Share on other sites
[quote]Provided nothing has changed since I first learned about it (which was admittedly in the Win98 era), the icon used for the application is simply the icon with the lowest ID included in the executable's resource table. [/quote]

Seems quite simple, but how do I use resources anyway? Didn't use them till know, and I checked the internet, but couldn't find much useful information. I tried right-clicking on my project and move over add, but then all I can do is add a class as "resource" is greyed out. Any idea? I'm using visual c++ studio 2010 express, maybe express can't handle resources (which I don't really think)..?
0

Share this post


Link to post
Share on other sites
Under 2008 its Project >> Add Existing Item (Or Project >> Add New Item >> Icon for new blank one)
1

Share this post


Link to post
Share on other sites
Thanks, I tried it out. First I added the icon itself with Add Existing item and compiled. Didn't work. Then I noticed visual studio created a .rc file but didn't include in my project. I added it with Add Existing item, and studio told me that I can't edit resources with Visual studio express SKU. Seems that I need the professional edition to do so :/ Or is there any way around?
0

Share this post


Link to post
Share on other sites
[quote name='The King2' timestamp='1305114467' post='4809367']
Seems quite simple, but how do I use resources anyway? Didn't use them till know, and I checked the internet, but couldn't find much useful information. I tried right-clicking on my project and move over add, but then all I can do is add a class as "resource" is greyed out. Any idea? I'm using visual c++ studio 2010 express, maybe express can't handle resources (which I don't really think)..?
[/quote]

Yep, doesn't work to add resources in the express version. You will get icons added to the project only if you create a win32 project. However you can add some files manually to have icons in your project:

resource.h
[code]
#define IDI_PROJECTNAME 107
#define IDI_SMALL 108
[/code]

projectname.rc (this is the file responsible for creating your resource table, will be automatically compiled, you don't need to include it anywhere)
[code]
#include "windows.h"
#include "resource.h"

IDI_PROJECTNAME ICON "projectname.ico"
IDI_SMALL ICON "small.ico"
[/code]

projectname.ico (size should be 48x48)
small.ico (size should be 16x16)

Just replace "projectname" with your own project name.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0