Jump to content
  • Advertisement
Sign in to follow this  
karsnen

Thesis In Physics

This topic is 2690 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello Devs,

As a part of my course work, I have to submit a thesis proposal. I am interested in working
in relation to the field of gaming and Physics.

Could you provide me with some info that would help me.

Thank you.

Karsnen.

Share this post


Link to post
Share on other sites
Advertisement
Help us help you: tell what your professors like, you like, you already know particularly well, you have a fetish for, you are likely to study anyway, etc. in physics, and someone will be able to suggest how it can be applied to games. A thesis project about a topic that is important but you don't care about, or doesn't even fit your courses, wouldn't be a good choice.

Share this post


Link to post
Share on other sites
@LorenzoGatti
My Prof expect a final application at the end of the day.
As far as my proposal is concerned, it should basically answer the questions "WHAT", "WHY" and "HOW"
and the proposal has to be a one page document. Along with my proposal I have to submit 3 existing papers
which have to be as a reference.


I already have ample amount of knowledge on physics and I am interested too.

In fact I am fetish about kinematics. My instinct says that I could do something on Kinematics with respect to 2 d games.
I do not have any more specific ideas on this though. Some relevant information of how this topic could be perceived with
reference papers would be great and thank you too.

P.S. I have done much info and I have only one day left to submit my proposal. KINDLY help me.

Share this post


Link to post
Share on other sites
If you wanted to write about physics in a game then the best thing to do is to do a racing game such as DiRT or Gran Turismo 5. The physics teams there are extremely good at making things feel like your actually driving the car. You could talk about how engines interpret the gravitational energy and how friction affects the rate at which the car corners. You could also load up an engine and conduct some experiments on different surfaces. Hope this helps :)

Share this post


Link to post
Share on other sites
@PREDATOR_UK

Thank you. I am searching for ref materials right now. It helped as a start from me:).

Share this post


Link to post
Share on other sites
It is not a undergrad thesis. It is a post grad thesis. Thank you for the info, I am looking into it. Is there anything more you could provide me?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!