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Texturing issues

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I have an issue with loading of a texture onto my model (*.obj files). At the moment i am not sure what is the issue, but i have few ideas.

I am trying to use NeHe's texture loading example ( http://www.nulltermi.../gltexture.html ), he uses RAW file format, so i thought maybe i could convert TGA to RAW on my photoshop... But textures seem to lie down wrongly.

If i convert TGA to RAW, will vt's point to the same place? If that's not the case then i guess i am in a deep deep deep hole >.>

I solved this issue myself. The problem is that when you use this loader, it vertically flips your image. Possible solutions:
1) Flip your texture vertically with pic editing program.
2) When passing V coordinate, pass 1 - V


1 - objData->textureList[objData->faceList->texture_index[0]]->e[1]);

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