Jump to content
  • Advertisement
Sign in to follow this  
MattSmith_79985

OpenGL Software Rendering

This topic is 2684 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Quick Question, lets say your going to be going on Vacation and have a laptop that only supports OpenGL 2.1, but your wanting to do 3.0 and 4.0 stuff......is there a way to like "software" render 3.x-4.x (or an easy way at least)

I know Direct X lets you define Software Rendering when you set up the swap chain but does OpenGL allow that?

Share this post


Link to post
Share on other sites
Advertisement
MesaGL has some (though by no means complete) 3.0 and 4.0 support, and I think it compiles under win32. Give it a try. Don't expect it to work without some pain and source-munging, though.

Share this post


Link to post
Share on other sites
I though MESA3D (mesa3d.org) supports GL 2.1 and your GLSL shaders would be 1.20, which is a bit different than shaders in GL 3.0.
There was nvemulate but I haven't touched that in years and it is for nVidia.

Share this post


Link to post
Share on other sites
The shader version is older, but as I mentioned, some of the other 3.x and 4.x functionality is exposed.

Share this post


Link to post
Share on other sites
I suggest a fallback code to the traditional opengl pipeline. You will also need this if you release your software, opengl 3+ is too new. I personally would not even touch anything above opengl 2.1

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!