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JIT Compilation

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I was wondering, since my project depends so heavily on AngelScript, about on the same level as the Unreal Engine does, it could greatly benefit from a JIT compiler. I have looked over the documentation ffor this extensively and understand the theory. I just wanted to get your thoughts on on anything else that may have cropped up since the last time it was brought up: http://www.gamedev.net/topic/537993-angelscript-jitaot-implementation-details-technical/

Also wanted to know if there is anyone out there who has already done the heavy lifting and wishes to share their work.

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Except for the introduction of some new bytecode instructions, there have not been any changes that should affect the way any JIT compiler work or should work.

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