Jump to content
  • Advertisement
Sign in to follow this  
kornerr

OGS Mahjong 0.7

This topic is 2675 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Video 1
Video 2
Changes since 0.6:
    + Most of code hase been rewritten from scratch.
    + Added autocamera.
    + Added save and load functionality.
    + Added Shisen-Sho game mode.
    + Added assumption of optimal settings at the first start of the game.
    + Added German language support.
    + Lots of interface changes.
    + Single archive.
    + Faster number of turns calculation / faster tile selection with large Mahjong layouts.
    + Now settings and savegames are in ‘My Documents/OGStudio’ under Windows and ‘~/.OGStudio’ under Linux.
    + Added lots of human-readable error messages.
    + Added verbose logging into single file.
    - Dropped support of incomplete themes. Theme “9 may” was remoded.
    Download the game for:
      Windows
      Linux 32-bit
      Linux 64-bit
      Additional music.
      Download this archive and unpack it to the game directory.
      Linux dependencies.
      To run the game on various Linux distributions, you need to install additional packages first.
        Debian 6: libopenal1 libfreeimage3
        Mint 10: libfreeimage3
        Ubuntu 11.04: libopenal1 libfreeimage3
        Fedora 14: openal-soft freeimage
        openSUSE 11.4: openal-soft libpcreposix0 libfreeimage3 (i586 x86_64)
        Mandriva 2010.02: openal (libfreeimage3 or lib64freeimage3)
        Arch 2010.05: openal freeimage libvorbis xdg-utils glut
        Slackware 13.37: openal freeimage
        Other: usually you need to install glut freeimage openal pcre.
        Homepage: http://opengamestudio.org

Share this post


Link to post
Share on other sites
Advertisement
Great game, I enjoyed it much.

Defiantly a must play if you love mahjong.


I'd only make 2 suggestions: rotate the camera along the X-axis when you right click, and include the music with the install (don't make it seperate "add-on") if anything make a music-less build and a music build.

Share this post


Link to post
Share on other sites
I've did add a bit of music into the archives, so now with only 1 archive you get 6 tracks already. :)

Thanks for suggestion. We'll examine it.

Share this post


Link to post
Share on other sites


Thanks. It's just a start for us, we're doing games to build a powerful engine, that's why 3D in such a simple game :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!