Jump to content
  • Advertisement
Sign in to follow this  
ryan mccabe

mesh loader guides & books

This topic is 2689 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I'm looking around for some indepth work on loading and using obj's or other mesh file formats. I'm sure I can adapt one of the many file loaders out there but I want to know whats going on under the hood. Ive found simple little tutorials on the subject but nothing serious. Id like to know exactly what Im doing as well as how to work with the data properly, as in whats efficient and whats not in the graphics pipeline. Also Im looking for details on how to use components like having a turret that is a part of a greater mesh file rotate. Anyway if anyone knows of something comprehensive Id love to hear about it. Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!